📑 Responsibilities : Use EA's Digital Platform technologies to implement server features and components. Create client code to support features and improve multiplayer experiences. Improve client and server online systems to improve latency, reliability, scalability, performance, and memory. ...
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📑 Responsibilities : ● Architect and lead creative web projects applying modern web development best practices. ● Focus on quality and maintainability ● Implement features to specifications while working collaboratively with small team of back-end engineers, UX designers and taxonomist ● Pr ...
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📑 Responsibilities : Team Leadership and Management: Build, evolve, and lead effective teams, identifying resourcing needs and providing development opportunities to ensure all employees reach their potential. Provide line management to employees across departments and within project teams, ...
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📑 Responsibilities Create and maintain high-quality gameplay components and tools Collaborate with other disciplines to implement core game mechanics, ensuring they make for the best possible gameplay experience Take feedback from the design team to refine and improve workflows and game features</ ...
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📑 What does a Technical Artist do? As a Technical Artist, you will report to Frostbite's Technical Art Manager as a part of the Frostbite content example team. As a member of this team, you'll help make our development process more creator-centric by serving as a link between engineers and game creators. Your passion an ...
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📑 Responsibilities Collaborate with, and take direction from, the Experience Design Directors and feature stakeholders to take important UX-heavy features from concept to completion on a large project Work with other designers and engineers, to understand and determine UX goals for new and evolving features< ...
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📑 Requisition Number:183752Can this position be remote?: No We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. ...
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📑 Responsibilities : An understanding of modeling, texturing, anatomy, sculpting and topology that we can see exercised in your portfolio – both in shipped game projects and in personal work. Knowledge of at least one industry standard modeling package (preferably Autodesk Maya), a sculpting package (Preferab ...
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📑 Responsibilities Work closely with NHL Live Team to build and execute on the live content plan. Responsible for executing content plan, meeting deadlines and quality levels for live content. Translate real-world events into live content ideas/plans on short notice, which may sometimes require fl ...
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📑 What does a Technical Artist do? As a Technical Artist on the Frostbite Characters team, you will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to our community of game teams. You'll help make our development process more creator-centric by gathering feedback ...
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📑 Responsibilities : As a character focused Technical Artist at Full Circle, you will be joining a team of character specialists to bring to life the joy of skateboarding. You will be working with others from all the major character disciplines within Full Circle to build the workflows and pipelines required to author co ...
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📑 Responsibilities Create and maintain Perforce multi-server environments for EA game studios across the world to support many distinct user communities Troubleshoot Helix Core applications (p4d, p4v, p4p) and act as escalation point for studio teams Mentor the operations team by assisting in thei ...
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📑 Responsibilities : The Technical Artist is a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the Technical Art team. They also act as a point of contact with the game team partners, liaising between the art team and the game t ...
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📑 Responsibilities : The Technical Artist is a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the Technical Art team. The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integ ...
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📑 Responsibilities 3+ years experience working in a QA testing or equivalent role You will report to a Development Manager You will work with a team of Quality Designers as your contacts Intermediate knowledge of an area (e.g. white-box testing, automation, analytics, audio, animation, ...
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📑 Responsibilities : You will develop core rendering features, engine components and tools. You will research and implement rendering techniques. You will create reusable and flexible rendering technologies. You will write technical design specifications. You will design, main ...
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📑 Responsibilities Lead vision, strategy, roadmap and execution of frontier technologies that will determine the future of video games Plan, track and deliver internal research and rapid prototyping efforts Validate progress and agreement on value by sharing the team’s p ...
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📑 Requisition Number:183715Can this position be remote?: No We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. ...
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📑 Responsibilities Reporting to the Engineering Manager within the team, you will: Monitor and resolve performance issues using Telemetry Provide support to customers by addressing issues and looking for opportunities to make systematic improvements Build software infrastructure to suppor ...
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📑 Responsibilities : Work with other engineers to integrate primary technologies and features in a massive codebase, merging modern and legacy designs across multiple hardware architectures. Improve memory, load times, and performance. Debug a range of defects in development environments. <li ...
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📑 Responsibilities : Rigging and Skinning Cloth and Hair Simulation Asset maintenance Build efficiency scripts Qualifications: 1+ years experience Background in rigging and skinning assets Expertise in Maya K ...
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📑 Responsibilities Audio Artists focused on UFC Speech will contribute to building commentary and Voice Over systems, and engage in problem-solving throughout all stages of production. Working with the UFC Development team, this individual should possess skills in the recording and editing of quality VO content, as well ...
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📑 At our core, Electronic Arts is a game maker that connects hundreds of millions of players from around the globe to some of the world's greatest games. The EAX team is driving the strategy and implementation of important initiatives for EA's players to connect them to one another and to the games they love to play. These initiatives include: the EA ...
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📑 The EA Technology Growth Strategy team creates the future-looking tech strategy for EA to evolve, respond to changing needs and build an innovation-focused environment to invent the future of video games.SummaryAs Senior Product Manager, you will report to the Head of Technology and help build our innovation strategy by connecting the work ...
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📑 Responsibilities : You will work on the development of Ultimate Team by implementing new features and maintaining and enhancing existing ones. The features developed by the Java Server engineers provide backend functionality for multi-platform, user-facing clients, and internal tools within Ultima ...
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📑 Responsibilities Comprehensive Systems Design: Collaborate with Core Gameplay on the design of a holistic progression ecosystem, encompassing gear progression, player skills, meta-progression, and integration with the game's campaign, to ensure a dynamic and rewarding experience. This includes d ...
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📑 Creative & Development Technology shapes the future of interactive entertainment by harnessing data and technology to empower the creation of the next generation of games. We are a collection of six teams, Frostbite, Data & Analytics, Creative Technologies, Technology Growth Strategy, Creative Direction, and Operations.Technology Operations is the ...
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📑 Responsibilities : Build playable worlds using real world topography data. Create a variety of 3D models (architecture, foliage, props) from photo references and concept art. Partner with designers to support game modes, player encounter needs, and narrative elements Conduct field trip ...
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📑 Requisition Number:183637Can this position be remote?: Yes We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. < ...
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📑 Requisition Number:183884Can this position be remote?: Yes We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. <p ...
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📑 Responsibilities : Analyze and monitor game performance and memory usage and generate reports Assist with debugging content, lighting and shader issues Diagnose problems related to level creation and support the world team Work with artists to identify and solve technical prob ...
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📑 Requisition Number:181361Can this position be remote?: No We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. ...
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📑 Responsibilities Work with the Audio Director and both the VO/Speech and Sound Design teams to ensure that the final delivery matches the aesthetic of the game. Follow a schedule and submit work within required deadlines in partnership with production. Partner with the Speech team to track recor ...
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