Job Description
We are seeking a Technical Artist with a strong focus on pipeline development and tooling, who can operate as a technical generalist across systems. You'll work at the seam of art and engineering — authoring Houdini Digital Assets (HDAs) for generating rich environments and building the tooling and automation that move that content reliably from Houdini → USD → a proprietary real-time engine at scale. This is a Houdini-grounded, pipeline-weighted role: deep procedural skill paired with strong tools and automation instincts, in a fast-moving AI-creation environment. (Focus is procedural generation and pipeline — not animation or character rigging.)
Job Responsibilities
• Build and maintain procedural generation tools (Houdini HDAs) for environment content — terrain, biome scatter, grass, modular buildings, paths, vistas, and tree LODs
• Design and harden the content pipeline and tooling from Houdini → USD → a proprietary real-time engine — including c...