This 12‑month contract position is based in the Burnaby studio and may transition to a longer‑term role. It requires onsite work three days a week.
Your Responsibilities
Create high‑quality benchmark geometry, materials, and shaders.
Develop photorealistic tiling and atlas materials following established PBR standards and layered materials/shaders.
Produce proof‑of‑concept layouts to inform game systems, set dressing, and composition.
Deconstruct concept art, reference imagery, and style guides into efficient asset lists, identifying opportunities for modular construction and asset reuse.
Build high‑fidelity architectural and environmental content from greybox through final production assets.
Collaborate with Lighting, Design, Engineering, and Technical Art to implement production solutions and solve content challenges.
Explore and evolve techniques and workflows that improve quality and efficiency.
Mainta...