Work closely with the game design team to design the core resource economy: how players earn, spend, and progress through the game.
Partner with the product team to define monetization strategy, including offer types, trigger conditions, pricing, and the balance between free and paid progression.
Build and maintain the economy model (spreadsheet and/or simulation) that ties all systems together, serving as the shared source of truth for design, product, and leadership.
Calibrate economy pacing across player archetypes to ensure each segment has a satisfying experience while meeting business targets.
Lead structured competitive benchmarking of top titles in the genre: design play‑test protocols, reverse‑engineer competitor economies, and extract relevant data.
Build and maintain a benchmarking framework that standardizes comparison across games, using common metrics and controlled assumptions.