Designing, developing and maintaining engaging and original quests for our players both on paper and in our proprietary C-Engine.
Working closely and iteratively with the Narration team (the whole team creates, develops, and provides feedback for all ideas).
Stepping into the shoes of a quest owner working in an interdisciplinary quest strike team with a common goal of bringing our story to life (Level Design, Level Art, Open World, Animation, Audio, Quality Assurance, etc.).
Close cooperation with Quest Producer and Quest Director aimed at maintaining vision and monitoring progress.
Working in an iterative pipeline and being responsible for addressing director’s feedback.
Following trends in the industry and being up–to–date with innovative solutions allowing to achieve project goals in terms of quests, narration, and gameplay.