Explore a potential opportunity as a Creature Technical Director with hybrid work flexibility. This role focuses on rigging and enveloping creatures in Maya with both realistic and toon-style animation expertise.
This future role anticipates candidates with at least three years of relevant VFX experience or five years without formal education. You should possess skills in hero rigging, troubleshooting pipeline issues, and mentoring junior artists. Proficiency with Maya and Linux is essential, emphasizing correct sculpting and anatomical knowledge.
Key Responsibilities:
• Rig and envelop hero-creatures in Maya
• Troubleshoot rigging issues across disciplines
• Mentor entry-level artists in rigging techniques
• Script utilities and tools for efficiency
• Participate in reviews and department meetings
Requirements:
• Minimum 3 years of VFX experience in rigging
• Strong knowledge of Maya rigging techniques
• Experience with realistic and toon-style animati...