Crowd Artist

  • Company:
    Animal Logic
  • Location:
  • Salary:
    negotiable / month
  • Job type:
  • Posted:
    4 days ago
  • Category:

What you’ll get to do

:Setup crowd assets and HDAs within the existing Houdini pipeline and test new procedures and workflowsCreate a range of efficient crowd agents (bipeds/quadrupeds and vehicles) for efficient simulationWork with Animation teams to identify and breakdown behaviours into cycles for artists to useWork closely with FX Department Supervisor and Crowd Lead to implement efficient and effective ways to fill the sets and shots with lifeGive feedback to the department TD’s to continue the development of tools and workflows associated with crowd simulationBuild templates that are highly geared towards automationIf required, work with the fellow artists on the show that have been assigned shot implementation to make sure the scene files are being used efficientlyEvaluate any issues that may arise in the setup of crowd and devises efficient solutions What you bring: 3+ years’ Houdini experience on feature films, TV and/or animated feature with a focus in Houdini CrowdsPast experience, demonstrated via reel, of feature animation crowd or effects simulationStrong understanding of Houdini crowd agent design & setupProduction experience using Houdini: SOPs/DOPs essentialProduction experience using Houdini: Vex and Python knowledge desirableExperience building Houdini digital assetsSolid understanding of motion and principles of rigging and animationGood understanding of the crowd shading and rendering proceduralsAttention to design and artistic detailAbility to work solo as well as collaboratively within a team environment and when necessary to pass knowledge to other staff membersExcellence in problem solving and balancing quick turnaround with long term quality and ability to meet deadlines with high quality outputStrong written and verbal English language skillsStrong communication and interpersonal skills and the ability to efficiently organise and prioritise work across multiple areas and work under pressureAbility to take direction and feedback and apply this to assets or shots moving forward; anticipating the supervisors and leads preference What you should demonstrate in your demo reel/portfolio: Feature animation quality crowd or effects simulation (preferably in Houdini)Any digital assets and setups you’ve contributed to, created or developed yourselfBuilding setups/rigs/templates geared towards automation would be usefulA range of crowd work