Character Artist

  • Company:
    Electronic Arts
  • Location:
  • Salary:
    negotiable / month
  • Job type:
  • Posted:
    9 hours ago
  • Category:

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio, and technology to life. Our teams comprise of artists, engineers, technicians, designers, and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound, and experiences. We are a diverse team, unified through collaboration, culture, and craft.As a Character Artist, you will work as part of the experienced Apex External Development team. This is a creative role where you will hone your leadership and creative skills, as you guide and support our external partner teams to achieve visual excellence for the content and experiences we create for Apex Legends. Guided by the OS Art lead, you will master key knowledge in conducting reviews and providing clear feedback and direction.Reporting to the team DM, you will work closely with the OS Art Lead, External Development Art Director, team leads, and Technical Artists to help push quality and new ideas, and to help guide process, tools, and training for our external partners.Responsibilities:Content reviews and feedback, ensuring content quality meets or exceeds targetsCreate character briefs and packagesParticipate in relevant art review meetingsWork with multiple studio Art Directors and leads to understand the content vision, direction, and quality expectationsSet up briefs and organize packages for our external creative partners and provide comprehensive feedback for character work in ShotgunFinalize asset content to ensure quality requirements are metIntegrate external content into the game engineQualifications:Intermediate artist with Lead Art aspirations and 4 or more years 3D production experience in Character asset work (Hard-Surface knowledge is also a benefit)Understanding of industry-standard 3D applications and general workflows Example: Maya, Zbrush, Substance Painter – High poly, Low poly, UV and texturing practicesUnderstand WGLL (What Good Looks Like) from a Respawn perspective on Art Direction and DesignAbove all, we need someone who works well with others, as this will be a very collaborative roleFamiliarity with full production from concept ideation through final modeling and integrationAbout EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.